Get In The Game—Unleash Winning Performance




Gamification has everyone talking. This year it will also have 20 percent of Global 2000 organizations playing, and by 2014 this number is expected to rise to 70 percent. Surprisingly, this is good for business. In this new white paper, TemboSocial president Steven Green explains how from badges and points, to leaderboards and levels there are many ways to introduce game elements to the workplace to engage employees.
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