Gamification: A Winning Corporate Learning Strategy
Join Gamelearn to build your own game live and discover training video games and how they can innovate learning and development programs.
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Improving employee engagement with courses is the main L&D challenge for employers. Hands-on learning and gamification are universally accepted as the best path forward. With online training here to stay and the current e-learning programs producing less-than-stellar results, can we afford to let things continue in the same way? Join Gamelearn to discuss training video games and more.
In this webinar you will learn about:
- Exclusive data trends, insight, and predictions in corporate training from the latest Gamelearn survey of HR and learning professionals
- Challenges of designing digital training programs
- Best practices for creating impactful skill development programs
- Building your own game LIVE with game-based learning experts
Speakers
Rachel Ann Kreis is the CMO at Gamelearn, the Game-based Learning platform that develops video games with built-in simulations to skill train. Previously the VP of Marketing & Outbound at Geoblink, the Location Intelligence startup, Rachel has extensive experience working for data technology companies. She knows the transformative effects data can have on any business, and is now bringing that knowledge to the EdTech space to help HR, L&D, and Instructional Design professionals make their corporate training strategies equally as fun as they are effective.
Laura Perdomo is an Account Manager at Gamelearn. She's responsible for the "Game-based Learning Partners" side of the business. She leads the strategy behind the Editor, Gamelearn's award-winning e-learning authoring tool that allows professionals to create a Serious Game in a matter of hours—no coding necessary. With over 7+ years of experience spearheading entrepreneurial projects, Laura is passionate about innovation when it comes to education— which she puts to use when helping our partners grow their client portfolios, developing Serious Games using the Editor.
Julian Lorenzo is an Account Executive at Gamelearn, focusing on growth in the US market. He strives to make meaningful connections with HR and L&D professionals, showing how Game-based Learning can positively impact both employee behavior and the entire organization as a whole. Previously an ESL (English as a Second Language) teacher himself, Julian enjoys staying updated on the latest EdTech trends and meeting with other Learning professionals from across the country to help them make learning fun again.
Sponsor
We respect your privacy, by clicking ‘Watch On-Demand’ you agree to having your details passed onto the sponsors who may promote similar products and services related to your area of interest subject to their privacy policy. You have the right to object. In addition, you will receive our e-newsletter, including information on related online learning opportunities. For further information on how we process and monitor your personal data, and information about your privacy and opt-out rights, click here.
Watch On-Demand