Case Study: How to Measure the Impact of Your Video Game Training Program
Gamification is a great addition to any learning program, but how do you identify what works and what doesn't? Join leaders from Gamelearn as they discuss how impact is measured for video game training.
Serious games or game-based learning have noticeable effects on training: they increase engagement, improve memorization of content and strengthen participants' self-confidence.
But how to measure the impact of this training, not only on the employees, but on the results of the company? By following this case study, you will be able to learn how to organize, set up and analyze a training plan based on game-based learning.
- Discover the kirkpatrick model to measure training results and ROI
- Get inspired by how a big corporation used video games to train their employees and drive business
- Understand the benefits of game-based learning over more traditional training formats
- Increase your employees’ engagement, improve retention of material by 9%, and see course applicability rates upwards of 98%.